First of all, in DXIO's eyes, the biggest value we are to them... and the reason we earn bonuses... is that we ourselves act as capable market-makers in miniature. Ultimately, this means that as we 'earn' DXG, we need to continue to fund the system with other forms of currency in order to balance that DXG with tradeable reserves. We have to do that with any combination of: out-of-pocket funds, being added here and there, and definitely in greater proportion than our withdrawals, until we have this system prepped for business clients to want to get involved, in which case THEN we can shift to pulling out more than we take in... and/or ... we market to bring in new funds from others, because that directly does not materially increase the DXG burden. Remember, as someone wants to add hard currency, they will receive DXG which is already in circulation (adding currency naturally balances out DXG in circulation, is the point).
Seen in miniature: if there was 1000 DXG entirely, in circulation, and two folks want to InX 1000 at the same time in whatever forms of currency/e-currency, then even with the bonuses for the Console exchanges, at that time, there is FAR more currency/e-currency than DXG in the system, in terms of reserve funds for trade. That is the point... we earn DXG as a 'carrot/stick' method, inevitably, so that we have reason to get more total tradeable funds in the system to keep up with it.
When things are flying, we have actually seen (and will again) when folks trying to InX keep getting the page that says, 'Sorry! There are no Merchants available to process your InX request. Please try a lesser amount or try again later.' We used to see that page fairly commonly, meaning exactly that there was more e-currency/currency trying to get circulated in the system than DXG to support the influx.
The 'try again later' part makes this point: DXG is released as bonuses, such that total DXG in circulation grows. As it does, more funds can be InX'd on the whole. That's the basic point. What is WONDERFUL is when we are pressing so hard that folks are actually complaining about not being able to InX funds in large amounts, rather than the opposite end of the spectrum, where Digot Allocation Limits are upon us and where OutX's are slow (which indicates that we have gone on a 'spending spree' group-wide... meaning we've taken out more than we've put in, while the whole time, DXG has been released at large rates into circulation by the ability to borrow from DXDA and send directly to RB.
Finally, there is little need, at this time, for more 'small funders' in the system; the system is NOT interested in the tons and tons of folks who are easily able to support small trades. If that was the norm in the system... say, that folks only had $2000 at most on their Consoles, then most everyone would be seeing the 'Sorry! Can't InX now' page. What DXIO is really interested in, of course, are larger funders who can handle $50,000 and above transfers. That's where the real value of this system will come into play.
Two years ago, I figured it would take a year to get to that level; it didn't, and mainly because the best way to see the amount that can be listed for OutX at any one time fits well into this simplified function:
Total amount that you can list for OutX at one time = [Total dollars brought into system - Total current fees] / [total headcount in system].
What that means: if the average person only comes into this system with $100, then on the WHOLE, the average amount you can list for OutX, each, is a total of $100 (say, two OutX's for $50 each). Since you can't make a living on such small amounts of money in circulation, it is not valuable to have tons of folks coming in with such amounts, without a way of 'gathering' cashflows along the way. One way of doing that:
* Very few Console Merchants proportional to total Portfolio holders. * This means... if there is one Merchant for every 100 Portfolio holders, than if each Portfolio holder is paying an average $100/month (even if this has to be out-of-pocket from time to time to keep up the scheduled continuation of constant gains - by staying in OA every day) in OA fees, then we basically see this: $100 each, times 100 Portfolio holders per CONSOLE MERCHANT = $10,000 collected by each Console Merchant over any one month. If there are 500 Console Merchants, then we have $5,000,000 collected by them during each month. THAT processes a TON of OutX's, allowing the system to be useful enough to promote NOW... LATER... whatever! That leads to business clients, and THEN we can kick back and reap the rewards. And not really before then.
See the value of that...? But it DOES imply that everyone is paying their OA fee (average $100 per person) every month, come hell or high water. But that DOES mean that OutX's get processed like mad. Clearly, though, FIRST there has to be the e-currency, which means GENERALLY that we must get it into the system. Then everything naturally fixes itself (duh).
Anyway, another way...?
Charge all Console operators $950/year. And have that cash used to process through OutX's. If we see 20,000 Console Merchants appear on the horizon, paying close to $1000 each yearly, and most-to-all of that cash is applied to OutX's, then we see: $20,000,000 per year used, aside from everything else, to make sure OutX's stay on the move. That, combined with the above point, is COOL. It does the job of prepping the system, and maintenancing it constantly at regular intervals, so that this system can be SHOWN OFF TO BUSINESS CLIENTS, so that we can start to kick back and reap the profits!
But first, of course, WE have to do the work of bringing in the e-currency/hard currency funds to get this system prepped... one way or another, or any combination thereof.
Finally, just to get back to things: there are PLENTY of folks who have small amounts of funding. The system does not discredit them, but we are seeing a huge surplus of them. Since they can all be in the OutX queue together, then larger (useful for the purposes of creating livable monthly cashflow) batches of money KEEPS GETTING BUSTED UP INTO FRAGMENTED SPLINTERS OF $100 OR LESS EACH...
Which is why DXIO would have a DIRECT incentive to separating out the [larger?] players from the [smaller?] ones. Because it IS VERY UNFAIR to the larger players who want to start (and there are those that do!) with $50,000 and more to have to deal with useful batches of cashflow being smashed down into only $100 OutX's here and there.
Surely, and this was always the biggest problem.
Frankly, the worst thing for this system at this time is to keep bringing on small funders... like DX4D makes so very, very possible... UNLESS - that is, UNLESS - we employ some of the concepts of above.
That means that the small funders, to keep using that phrase which I hate to use because it sounds condescending, but I assure you, is not meant to be - just cold/hard in light of the way that DXIO needs to see things if they ever want OuX sizes to increase on average ... anyway, the small funders NEED to start thinking about basically 'direct depositing' funds each month.
Sure, it's easy to say 'I can't afford it.' ... But surely, yes you can... at some level. Can you afford $5/month...? Surely. Then hold a TDV that you can support with $5/month whenever needed (whenever OutX's are not moving quickly enough to cover fees continuously). Can you afford $10/month? Surely. If anything, prep ahead: get a good $100 or a few $100's together into your IB once, just to have that buffer for a TDV that you can support with, say, $20/month.
At any rate, what the system did NOT do in a long time, but IS finally doing now, is forcing these results. Each person will have to hold a TDV that they can pretty consistently afford. As they can afford more...? Fine. Then let TDV rise. Take those gains along the way. As you can only afford less...? Fine. Then lower TDV some and back off. That way you don't produce DXG at a rate that is not proportional to what you CAN bring into the system at any time that OutX's slow.
Can OutX's be made to speed up enough that you don't really have much trouble having to fund out of pocket?
YES. The combinations of things above and other things we can do can pull that off... because those things LEAD TO the system being liquid enough to market to 'new' money. That means that as long as fees ARE covered, no matter what, then you'll find that as Membership naturally increases, the waves of money IN will continue to WAY outnumber the amount of DXG in circulation. We HAVE and CAN AT ANY TIME drive more cash into this system (between out-of-pocket and new cash and Console fees yearly, etc) than DXG in circulation.
Getting over the hump is NECESSARY, and DOES WORK. We've done this before. There is only one thing that ends any slowdown, and I've been through 5 so far: we have to do whatever tweaking necessary to get everyone to bring in more cash, one way or another, so that we finally have enough cash to counterbalance DXG at least to a given proportion... say, $1 for every 5 DXG. That pretty much does it, as each batch of cash will surely make 5 trips around the block before being taken out by somebody.
In the past... everyone was peeved because anyone can take that cash out... sure, it's a two-way street. You don't want to be REQUIRED to hold cash in/keep it moving, and neither do they. You want to HAVE the right to remove cash (pay bills, etc) from time to time, and so do they. If they have more in...? Then they get to take more out. That was always the pain felt by newer folks to the game.
This is what DXIO is finally fixing. Those who take funds out... but have large TDV's so that they can keep taking funds out... will also have the greatest responsibilities when it comes time to have to add more funds, if we aren't already capable of sustaining business clients - who naturally do what we should do now to make the system move: business clients... keep selling stuff. They keep bringing in cashflows. They add cash into circulation, and that is the point... everyone should 'direct deposit' cashes into the system, as though on a 'plan' to make yourself the added pay-raise that your boss won't give you: you InX some of your payroll from work. Therefore, you earn on it. There is your added gains. With everyone doing it, along with the other above concepts, there is no slowdown. There never was one.
Adding cash ALWAYS fixes slowdowns... and thus causes new money to appear... and thus we make a ton.
1-2-3.
Get it into practice... because that is the ONLY way to go... and the slowdown ends. And then the marketers can take off. And then you get the next huge batch of cashes going round and round. And that means you CAN take cash out to pay bills, etc., while things are hauling, without much disruption for some time. Because there is more cash coming in all the time.
We have to get that far, though, and that requires being 'responsible market-makers'... which is the whole thing about being a 'serious player' : AS we earn DXG, from time to time, we HAVE to add cash to keep up. One way or another. That is always how it has worked, and always how it will work: maintaining reserve funds in various currencies/e-currencies.
Anyway... let me go over the latest that I understand about slipping into SA/reducing DXDU.